I’m currently working on a space shooter (very early stages, but I’ve done quite a lot). I have 2 enemy types so far – a spacecraft which can follow predetermined paths and take random pot-shots at you, and asteroids which come tumbling down the screen at random angles +/- 30 degrees. Although the gameplay is 2D, I’m using 3D models, and the little animations (like banking over or spinning) really adds a nice pop to the visuals. I’ve created a system for importing CSV data from files for the enemy waves. This makes the setting up of enemy patterns really fast and easy once the groundwork is in place.

Close Menu